Powers and Mutations

This is a guide to the powers and mutations some cats can be born with, though it is very rare. It will explain what they can and can't do.

True Sight

 * The sight allows the cat to see all spirits or only a few.
 * The cat can have consistent contact with the afterlife, visiting, omens, prophecies, etc.
 * The cat can walk into dreams or pull others into their dreams.
 * If a cat is a ghost it allows them to become visible to everyone, or just those they wish.

Side affects: Experienced cats with this power may be able to talk to multiple phantoms without any side affects, however beginners are more at risk to have side affects. Nose bleeds and headaches or migraines are a standard side affects for overstimulation. Sometimes, if the cat gets too overstimulated or they are too young or unexperienced, they might even pass out or blackout.

Supersenses

 * Allows the cat to see, hear, or smell within a five mile radius or shorter.
 * Another option is for a cat to have a faster than average speed, though they run out of stamina in a matter of minutes.

Side affects: Overstimulation is very common even in experienced cats, earaches, sinus infections and a higher sensitivity to allergies are very common among them. Experienced cats can learn to control and tune out loud noises but repeated exposure to such high volumes can cause deafness later in life if they are not careful.

Dæmons

 * A daemon is the manifestation of the cat's soul, depending on the age and personality this dæmon may shift into several forms before settling.


 * A Dæmon is visible to everyone, however, it looks like a spirit, not an actual physical animal, though if it's owner touches it, it is a solid figure and the cat will not be able to stick its paw through it.
 * A dæmon is visible all the time and cannot stray far from their owner.
 * A dæmon may communicate with its cat but cannot interact with the physical world besides that, but they can attack other dæmons and cats if in a dire situation.
 * Dæmons can communicate with others but its somewhat uncommon as typically the owner will speak for themselves.
 * Dæmons may be any animal that exists in the natural world, but it has to be the same size or smaller than the cat.
 * The Dæmon can be bigger than the cat, only when it has not yet reached it's final form.
 * The Dæmon is common to be the opposite gender of the owner, though there have been times that evade this rule.

Side affects: Long-term separation from the user's dæmon is very painful and puts pressure on the cat's creativity and sanity. A dæmon being 20+ feet away is considered 'uncomfortable' and 40+ feet is considered a feat only dedicated experienced cats can accomplish. Anything further would cause varying levels of pain to the user. Some cats are able to separate from their dæmon without pain, but this is uncommon and takes a lot of practice to do.

Reincarnation
Allows a cat's soul to be reborn.


 * May have memories from their past life or may not.

Character bond
Character bond allows a character to feel the thoughts/emotions/pain of another character.


 * It allows you to hear/smell/taste/see what the Bondmate does.
 * If you look through your bindmates eyes you will see what they do even if your Bondmate has supersenses/darkvision/the sight etc.
 * Injuries can be passed through a bond.

Side affects: If one of the cats dies or gets hurt badly, the other cat will feel extreme pain and might even pass out.

Phantom Walking
Allows a living cat to go into 'ghost mode' and allows a spirit to become physical.


 * If a living cat becomes a ghost, all daemons and spirits may attack them.
 * If a ghost becomes physical all living creatures may attack them.
 * Automatically allows a ghost to become visible.
 * While a mistwalker is pregnant, she will have to stay in her physical form, if she goes into ghost form, it will lead to a miscarriage.
 * Mistwalkers can 'disappear' into the spirit realm at will.
 * Mistwalkers CANNOT dreamwalk, they would need the sight for that.
 * Mistwalkers can see spirits if they are in 'spirit mode'
 * If a mistwalker dies, it is their decision if they turn into a ghost or go to StarClan/The Dark Forest.

Empathy
It allows a character to project emotions and pain and feel the emotions/pain of others.


 * Can be done from within sight range, touching a cat however is a more direct link.
 * Can extend the range via Supersenses.
 * They can project emotions into someone
 * They can sense another character's emotions

Telepathy
Allows a character to read other character's minds.


 * Can be done from within sight range.
 * This can be extended with supersenses.
 * Can also project imagery into another's mind.
 * Advanced telepaths can do mind control and inflict pain onto others.
 * Can sense life around them, similar to how those with supersenses know if someone is nearby.
 * Does not have to entirely be spoken words mentally but instead inserting thoughts as a form of communication as well.
 * Can be done from within sight range.
 * This can be extended with supersenses.
 * Can also project imagery into another's mind.
 * Advanced telepaths can do mind control and inflict pain onto others.
 * Can sense life around them, similar to how those with supersenses know if someone is nearby.
 * Does not have to entirely be spoken words mentally but instead inserting thoughts as a form of communication as well.

Greenpaw
It allows a character to grow natural flowers and plants at will.


 * Can be used with or without seeds.
 * Plants can grow rapidly or at a natural pace.
 * Plants can grow on a character's pelt as well.
 * Plants have to grow in their natural environment
 * Greenpaw can only be used as tools in battle, the plants are not sentient so they can't pick things up/strangle someone.
 * Things like growing vines to defend themselves or to poke their opponents etc.

Silverpelt Vision
This allows a character to see where there is no light.


 * Can be used to see underwater
 * Can also be used to see in dark caves.
 * Really anywhere there is no light this would be excellent for.
 * Range can be extended with supersenses.

Communicator
Allows a character to communicate with either with animals or disabled cats.


 * Can communicate with animals including squirrels, deer, birds, dogs, etc.
 * Can communicate with a blind, deaf, or mute cat. Can only communicate with one of the options.
 * They can also teach the disabled cat how to communicate with them.

Unusual pelt and eye colors

 * Allows the cat to have unrealistic pelt colors
 * Unusual symbols or patterns in the fur are also including in this.

Domestic cat hybrids

 * Asian Leopard Cat = Bengal
 * Black-footed cat =
 * Bobcat =
 * Other Lynx species =
 * Caracal = Caracat
 * Fishing cat = Jambi a.k.a. Viverral a.k.a. Machbagral
 * Geoffroy's cat = Safari
 * Jungle cat = Chausie
 * Margay = Bristol
 * Oncilla =
 * Sand cat = Marguerite
 * Serval = Savannah

What causes mutations? Mutations are caused by the scientists and the lab altering the DNA of animals, additives in foods and tainted prey was released to effect the wild cats to examine their progress. Now that the lab has been abandoned, the mutations and hybrids are rare (Most of these powers are from http://warriorcatsarpg.com I do not claim any of the things taken from that website and all credit goes to them)